Quality evaluation of 3D video for QoE management in media networks

Pedro Miguel Regalo Rocha, P. Assunção, L. Cruz
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Abstract

The emergence of 3D video technologies and their foreseeable applications in Internet Protocol Television (IPTV) and video delivery systems using encoded 3D video contents over packet networks raises the question of how to manage the Quality of Experience (QoE) across diverse lossy channels. Of particular importance for QoE management is the problem of measuring the impact of data losses in packetized 3D video information and how it affects the quality experienced by end users, when the content is rendered and presented at their premises. Previous work by the authors showed that it is possible to model the perceived quality degradations through the use of artificial neural networks receiving as inputs several parameters describing the packet loss events. The first stage of such model was specifically developed for packetized 3D video in texture-plus-depth format where only the depth information was prone to transmission errors. This article presents an extension of the previous model by including the effect of texture information losses along with other specific aspects associated with the dual nature of this type of data loss. The validity of the model is verified through the use of extensive simulations and comparisons between real and estimated values of a recently proposed 3D video quality measure.
面向媒体网络QoE管理的三维视频质量评价
3D视频技术的出现及其在互联网协议电视(IPTV)和在分组网络上使用编码3D视频内容的视频传输系统中的可预见的应用,提出了如何在各种有损信道上管理体验质量(QoE)的问题。对于QoE管理来说,特别重要的问题是测量打包3D视频信息中数据丢失的影响,以及当内容在终端用户的场所呈现时,它如何影响终端用户体验的质量。作者之前的工作表明,通过使用人工神经网络接收描述丢包事件的几个参数作为输入,可以对感知到的质量退化进行建模。该模型的第一阶段是专门针对纹理加深度格式的打包3D视频开发的,其中只有深度信息容易产生传输错误。本文通过包括纹理信息丢失的影响以及与此类数据丢失的双重性质相关的其他特定方面,对先前的模型进行了扩展。通过广泛的仿真和最近提出的3D视频质量度量的真实值和估计值之间的比较,验证了该模型的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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