Virtual Scene Modeling Technology Based on OpenGL and 3dsMAX

Zhanwei Wu, Heng Wang, Hua Zhang
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引用次数: 4

Abstract

OpenGL is a commonly used modeling tool in the virtual scene modeling. However, OpenGL graphics library does not provide advanced modeling commands, in this case, it is difficult to create complicated scene models and the models which it created are less realistic. The professional three-dimensional modeling software has strong modeling capabilities, modeling vivid, but it can not meet the interoperability requirements. Through research proposed to use the 3dsMAX to create complex three-dimensional models and export the models created in 3ds file format, then import the models into OpenGL program for interactive controlling and rendering, and accomplish the creation of the virtual scene together. In Visual C++6.0 environment, this method has been used to create a virtual classroom and implemented roaming. It achieved very good results.
基于OpenGL和3dsMAX的虚拟场景建模技术
OpenGL是虚拟场景建模中常用的建模工具。然而,OpenGL图形库没有提供高级的建模命令,在这种情况下,很难创建复杂的场景模型,并且它创建的模型不太真实。专业的三维建模软件建模能力强,建模逼真,但不能满足互操作性要求。通过研究提出利用3dsMAX创建复杂的三维模型,并将以3ds文件格式创建的模型导出,再将模型导入OpenGL程序进行交互控制和渲染,共同完成虚拟场景的创建。在Visual c++ 6.0环境下,利用该方法创建了虚拟教室并实现了漫游。它取得了很好的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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