{"title":"Review of Articles Related to Mixed Reality in Education","authors":"Mertkan Si̇noplu, F. Yilmaz","doi":"10.51535/tell.894508","DOIUrl":null,"url":null,"abstract":"With the development of technology, there have been developments in the field of education as in every field. Among these developments, it can be said that the most important developments regarding educational environments are reality technologies. These technologies can be divided into three categories as virtual reality, augmented reality and mixed reality. Since mixed reality, one of these technologies, is a combination of virtual and augmented reality, it is thought that studies in this field will contribute to studies in other realities. In this study, the articles using mixed reality technologies were systematically examined. After the examination, the articles were evaluated and classified according to the criteria determined. With the study, the distributions of the articles on mixed reality in the field of education between years 2016-2020 in the Web of Science database were found according to the determined criteria and inferences were made about these distributions. As a result of the study, it was concluded that most of the articles were published in 2020 and 2018. In addition to this result, it was determined that quantitative articles were much more than qualitative articles. It was seen that experimental-applied study was mainly chosen as the type of article. Science was found to be the most preferred learning area. It was seen that the undergraduate level was the most chosen sample level. It was determined that the questionnaire was the most chosen data collection tool. Finally, it was concluded that “50-99” and “0-24” are the most selected sample ranges in mixed reality research in education. to in","PeriodicalId":127236,"journal":{"name":"Journal of Teacher Education and Lifelong Learning","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Teacher Education and Lifelong Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.51535/tell.894508","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
With the development of technology, there have been developments in the field of education as in every field. Among these developments, it can be said that the most important developments regarding educational environments are reality technologies. These technologies can be divided into three categories as virtual reality, augmented reality and mixed reality. Since mixed reality, one of these technologies, is a combination of virtual and augmented reality, it is thought that studies in this field will contribute to studies in other realities. In this study, the articles using mixed reality technologies were systematically examined. After the examination, the articles were evaluated and classified according to the criteria determined. With the study, the distributions of the articles on mixed reality in the field of education between years 2016-2020 in the Web of Science database were found according to the determined criteria and inferences were made about these distributions. As a result of the study, it was concluded that most of the articles were published in 2020 and 2018. In addition to this result, it was determined that quantitative articles were much more than qualitative articles. It was seen that experimental-applied study was mainly chosen as the type of article. Science was found to be the most preferred learning area. It was seen that the undergraduate level was the most chosen sample level. It was determined that the questionnaire was the most chosen data collection tool. Finally, it was concluded that “50-99” and “0-24” are the most selected sample ranges in mixed reality research in education. to in
随着技术的发展,教育领域和其他领域一样都有了发展。在这些发展中,可以说教育环境最重要的发展是现实技术。这些技术可以分为三类:虚拟现实、增强现实和混合现实。由于混合现实技术是虚拟现实和增强现实的结合,因此人们认为该领域的研究将有助于其他现实的研究。在本研究中,系统地检查了使用混合现实技术的文章。检查后,根据确定的标准对文章进行评估和分类。通过研究,根据确定的标准找到了Web of Science数据库中2016-2020年混合现实教育领域文章的分布情况,并对这些分布情况进行了推断。研究结果显示,大部分论文发表于2020年和2018年。除了这个结果之外,还确定定量文章远远多于定性文章。可以看出,文章类型主要选择了实验应用研究。科学被发现是最受欢迎的学习领域。可以看出,本科层次是被选择最多的样本层次。确定问卷是最常用的数据收集工具。最后得出结论:“50-99”和“0-24”是混合现实教育研究中选择最多的样本范围。在