Approaching Simple and Powerful Service-Computing

Xingwu Liu, Zhiwei Xu
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Abstract

Service-computing is the computing paradigm that utilizes services as building blocks for developing applications or solutions. Because simplicity of services, applications, and their interaction are critical for low cost and high productivity of service-computing, this paper tries to explore a proper bound of the simplicity. By proving that any Turing machine is equivalent to the interaction product of three generalized finite automata, we show that the services can be as simple as generalized finite automata, and their interaction can be as simple as interaction product. Since generalized finite automata are equivalent to finite automata which are intuitively very simple, and interaction product is an interaction mechanism imposing few constraints on its components, this result is generally helpful in distributed-system designs for achieving low cost and high productivity
接近简单而强大的服务计算
服务计算是一种计算范式,它利用服务作为开发应用程序或解决方案的构建块。由于服务、应用程序及其交互的简单性对于服务计算的低成本和高生产率至关重要,因此本文试图探索简单性的适当界限。通过证明任何图灵机都等价于三个广义有限自动机的交互积,证明了服务可以像广义有限自动机一样简单,它们之间的交互也可以像交互积一样简单。由于广义有限自动机等同于直观上非常简单的有限自动机,而交互产品是一种对其组件施加很少约束的交互机制,因此该结果通常有助于实现低成本和高生产率的分布式系统设计
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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