Interactively training first person shooter bots

M. McPartland, M. Gallagher
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引用次数: 8

Abstract

Interactive training is a technique that allows humans to guide a learning algorithm. This technique is well suited to training first person shooter bots as it allows game designers to iterate a range of behaviors in real-time. This paper investigates an initial attempt at allowing users to interact with the learning process of a reinforcement learning algorithm to create first person shooter bot behaviors. The results clearly show that it is possible to create different types of bot behaviors using the developed interactive training tool.
交互式训练第一人称射击机器人
交互式训练是一种允许人类指导学习算法的技术。这种技术非常适合训练第一人称射击机器人,因为它允许游戏设计师实时迭代一系列行为。本文研究了允许用户与强化学习算法的学习过程进行交互的初步尝试,以创建第一人称射击机器人行为。结果清楚地表明,使用开发的交互式训练工具可以创建不同类型的机器人行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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