Intelligent PC Games: Comparison of Neural Network Based AI against Pre-Scripted AI

Aakash Sehrawat, G. Raj
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引用次数: 2

Abstract

Artificial Intelligence in PC games is a known concept and refers to designing the game such that even while playing games alone, there is a degree of intelligence in actions performed by the non-playable characters (NPCs) simulating human like behavior. It is often argued that video game AI is not truly intelligent and simply follows a set of instructions scripted by the developer. Hence, the objective is to study and compare traditional AI against a machine learned AI and make inferences based on the result. A game is developed in unity engine which is complex enough such that there is a balance of complexity in terms of difficulty to learn the game while also being simple enough to generate results as fast as possible.
智能PC游戏:基于神经网络的AI与预先编写的AI的比较
PC游戏中的人工智能是一个众所周知的概念,它指的是在设计游戏时,即使是在独自玩游戏时,非可玩角色(npc)模仿人类行为所执行的动作也具有一定程度的智能。人们经常认为电子游戏AI并不是真正的智能,只是遵循开发者编写的一套指令。因此,目标是研究和比较传统的人工智能和机器学习的人工智能,并根据结果做出推断。游戏是在unity引擎中开发的,它足够复杂,这样就可以平衡游戏难度的复杂性,同时也足够简单,可以尽快生成结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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