{"title":"Intelligent PC Games: Comparison of Neural Network Based AI against Pre-Scripted AI","authors":"Aakash Sehrawat, G. Raj","doi":"10.1109/ICACCE.2018.8441745","DOIUrl":null,"url":null,"abstract":"Artificial Intelligence in PC games is a known concept and refers to designing the game such that even while playing games alone, there is a degree of intelligence in actions performed by the non-playable characters (NPCs) simulating human like behavior. It is often argued that video game AI is not truly intelligent and simply follows a set of instructions scripted by the developer. Hence, the objective is to study and compare traditional AI against a machine learned AI and make inferences based on the result. A game is developed in unity engine which is complex enough such that there is a balance of complexity in terms of difficulty to learn the game while also being simple enough to generate results as fast as possible.","PeriodicalId":214619,"journal":{"name":"2018 International Conference on Advances in Computing and Communication Engineering (ICACCE)","volume":"213 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Conference on Advances in Computing and Communication Engineering (ICACCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICACCE.2018.8441745","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Artificial Intelligence in PC games is a known concept and refers to designing the game such that even while playing games alone, there is a degree of intelligence in actions performed by the non-playable characters (NPCs) simulating human like behavior. It is often argued that video game AI is not truly intelligent and simply follows a set of instructions scripted by the developer. Hence, the objective is to study and compare traditional AI against a machine learned AI and make inferences based on the result. A game is developed in unity engine which is complex enough such that there is a balance of complexity in terms of difficulty to learn the game while also being simple enough to generate results as fast as possible.