The use of Kahoot in preschool mathematics education

Aikaterini Xezonaki
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引用次数: 2

Abstract

During the preschool period children acquire basic mathematics skills during preschool, the foundation for their later formal mathematics education. One tool that could enhance students' mathematical skills at this age and which utilizes the elements of games in non-game settings. This study aimed to implement an intervention program to examine whether gamification affects the mathematical competencies of preschool-aged students. Thirty-one students aged 4 to 6 participated, of which 15 shaped the experimental group and 16 shaped the control group. During the intervention program, students in the experimental group were tutored through tablets and games designed in Kahoot! application and involved basic math exercises such as addition and subtraction, while the control group did the same exercises without tablets. The results of the student's performance in the experimental group showed that their performance in mathematics before and after the intervention differed significantly. Therefore, students' mathematical skills were improved through Kahoot-based learning games. It can be concluded that the application of Kahoot! Learning games can improve the mathematical learning outcomes of preschool students. Pedagogical and psychological research should be used more to improve the mathematical skills of preschoolers.
Kahoot在学前数学教育中的应用
在学前阶段,儿童在学前阶段获得基本的数学技能,这是他们以后接受正规数学教育的基础。这个工具可以提高这个年龄段学生的数学技能,并在非游戏环境中利用游戏元素。本研究旨在实施一项干预计划,以检验游戏化是否会影响学龄前学生的数学能力。31名4 - 6岁的学生参与,其中15人组成实验组,16人组成对照组。在干预项目中,实验组的学生通过Kahoot!设计的平板电脑和游戏进行辅导。应用和涉及基本的数学练习,如加减法,而对照组没有平板电脑做同样的练习。实验组学生的成绩结果显示,干预前后学生的数学成绩有显著差异。因此,通过基于kahoot的学习游戏,学生的数学技能得到了提高。可以得出结论:Kahoot!学习游戏可以提高学龄前儿童的数学学习效果。应该更多地利用教育学和心理学研究来提高学龄前儿童的数学技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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