Bounded rationality in games

W. Kets
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Abstract

How do people reason about others in strategic situations and how does that affect their behavior? These questions have been at the forefront of game theory since its inception in the first half of the twentieth century. Traditionally, the focus has been on the question how "rational" players behave. As already observed by VonNeumann and Morgenstern (1944), however, the question how rational players should behave cannot be separated from the question how non-rational players behave. Even if one is concerned only with rational behavior, the interactive nature of the problem makes that one has to deal with all possible types of players: What is optimal for a rational player depends on what he expects his opponents to do, and these opponents may be boundedly rational. It is therefore desirable to have a theory of behavior in strategic settings that encompasses both perfect rationality and forms of bounded rationality. In this talk, I describe a general theoretical framework that takes into account that individuals may have limited capacities to reason about others, and sometimes only have access to a very coarse description of the game. I discuss the strategic implications of such a framework.
游戏中的有限理性
在战略情境中,人们如何推断他人,这又如何影响他们的行为?自20世纪上半叶博弈论诞生以来,这些问题一直处于博弈论的前沿。传统上,人们关注的焦点是“理性”参与者的行为。然而,正如VonNeumann和Morgenstern(1944)所观察到的那样,理性参与者应该如何行为的问题与非理性参与者如何行为的问题是分不开的。即使你只关注理性行为,问题的互动性也会让你不得不面对所有可能的玩家类型:对于理性玩家来说,什么是最优的取决于他对对手的预期,而这些对手可能是有限理性的。因此,在战略环境中建立一种既包含完美理性又包含有限理性形式的行为理论是可取的。在这次演讲中,我将描述一个通用的理论框架,该框架考虑到个人可能具有有限的推断他人的能力,有时只能获得非常粗糙的游戏描述。我将讨论这一框架的战略意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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