Improving graph coloring on distributed-memory parallel computers

Ahmet Erdem Sarıyüce, Erik Saule, Ümit V. Çatalyürek
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引用次数: 11

Abstract

Graph coloring is a combinatorial optimization problem that classically appears in distributed computing to identify the sets of tasks that can be safely performed in parallel. Despite many existing efficient sequential algorithms being known for this NP-Complete problem, distributed variants are challenging. Building on an existing distributed-memory graph coloring framework, we investigate two techniques in this paper. First, we investigate the application of two different vertex-visit orderings, namely Largest First and Smallest Last, in a distributed context and show that they can help to significantly decrease the number of colors, on small-to medium-scale parallel architectures. Second, we investigate the use of a distributed post-processing operation, called recoloring, which further drastically improves the number of colors while not increasing the runtime more than twofold on large graphs. We also investigate the use of multicore architectures for distributed graph coloring algorithms.
改进分布式内存并行计算机的图形着色
图着色是分布式计算中常见的组合优化问题,用于确定可以安全地并行执行的任务集。尽管已知许多现有的高效序列算法可以解决这个np完全问题,但分布式变体仍然具有挑战性。在现有的分布式存储图着色框架的基础上,我们研究了两种技术。首先,我们研究了两种不同的顶点访问顺序(即最大的第一个和最小的最后一个)在分布式上下文中的应用,并表明它们可以帮助在中小型并行架构上显着减少颜色的数量。其次,我们研究了分布式后处理操作的使用,称为重新着色,这进一步大大提高了颜色的数量,同时在大型图形上不会增加超过两倍的运行时间。我们还研究了分布式图着色算法中多核架构的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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