[self.]: an Interactive Art Installation that Embodies Artificial Intelligence and Creativity

A. Tidemann, Øyvind Brandtsegg
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引用次数: 4

Abstract

This paper describes [self.], an open source art installation that embodies artificial intelligence (AI) in order to learn, react, respond and be creative in its environment. Biologically inspired models are implemented to achieve this behaviour. The robot is built using a moving head, projector, camera and microphones. No form of knowledge or grammar have been implemented in the AI, the system starts in a ``tabula rasa' state and learns everything via its own sensory channels, forming categories in a bottom-up fashion. The robot recognizes sounds, and is able to recognize similar sounds, link them with the corresponding faces, and use the knowledge of past experiences to form new sentences. It projects neural memories that represent an association between sound and video as experienced during interaction.
(自我。:一个体现人工智能和创造力的互动艺术装置
这篇论文描述了我自己。]是一个开源艺术装置,体现了人工智能(AI),以便在其环境中学习,反应,回应和创造性。生物学启发的模型被用来实现这种行为。该机器人由移动的头部、投影仪、摄像头和麦克风组成。AI中没有任何形式的知识或语法,系统从“白板”状态开始,通过自己的感官渠道学习所有内容,以自下而上的方式形成类别。机器人可以识别声音,并能够识别相似的声音,将它们与相应的面孔联系起来,并利用过去的经验知识形成新的句子。它投射的神经记忆代表了声音和视频之间的联系,就像在互动过程中经历的那样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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