Real-time update on the 3D head model texture

P. Inostroza
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Abstract

In this paper, a real-time tracking/synthesis loop is proposed to animate the eye texture of a 3D head model by a camera performance. The user's eyes, captured by a video camera, are tracked by means of a frame-rate pupil detector technique, based on an active illumination scheme. A small area of interest is selected around each pupil detected in the video. These areas contain the eye and eyebrow features. Substituting the captured areas on the texture of the 3D model, the eyes and eyebrows animation is created. To avoid the 'collage' effect, the extracted areas are color-corrected, stretched and blended with the texture.
实时更新3D头部模型纹理
本文提出了一种实时跟踪/合成循环,利用摄像机性能对三维头部模型的眼睛纹理进行动画处理。用户的眼睛被摄像机捕捉,通过基于主动照明方案的帧率瞳孔检测器技术进行跟踪。在视频中检测到的每个瞳孔周围选择一小块感兴趣的区域。这些区域包括眼睛和眉毛的特征。在3D模型的纹理上替换捕获的区域,创建眼睛和眉毛动画。为了避免“拼贴”效果,提取的区域进行了颜色校正,拉伸并与纹理混合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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