Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor

T. Wyeld, M. Pumpa
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引用次数: 5

Abstract

This paper reports on a project federally funded by the Australian CRC for interaction design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosting Australian Aboriginal knowledge practices based on performed narratives. It communicates some recent findings. Central to these findings is the need to communicate a better understanding of the complex interrelationships indigenous Australian people share with their country, how this is reflected in their narratives, and what this can tell us about digital narrative in general. It is pitched at a broad audience which includes, theorists, practitioners, and technologists. It continues issues raised in another paper presented to the European information visualisation conference 2006 (IV'06) (see [1]).
三维游戏环境格式塔中的叙事结构:土著知识及其与数据景观隐喻的联系
本文报告了一个由澳大利亚CRC交互设计(ACID)联邦资助的项目。它调查了3D游戏引擎的使用,作为基于表演叙事的澳大利亚土著知识实践的景观隐喻。它传达了一些最近的发现。这些发现的核心是需要更好地理解澳大利亚土著人民与他们的国家之间复杂的相互关系,这是如何反映在他们的叙述中,以及这可以告诉我们关于数字叙事的一般信息。它面向广泛的受众,包括理论家、实践者和技术专家。它延续了另一篇提交给2006年欧洲信息可视化会议(IV'06)的论文中提出的问题(见[1])。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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