{"title":"Development of Learning Media for Digital Comics Based on a Contextual Approach to Increase Learning Motivation in Optical Instruments","authors":"Mustika Zahfira Utami","doi":"10.58723/ijoem.v1i1.1","DOIUrl":null,"url":null,"abstract":"This study aims to describe the feasibility and characteristics of digital comic learning media based on a contextual approach to increase learning motivation on the material of optical instruments and get a good perception of readability from students. This research is a research and development (R&D) with a 3D model with the steps to define, design, and develop. Data collection techniques are non-test techniques that use observation data, document review, and questionnaires. Data analysis techniques are descriptive, qualitative, and quantitative methods. The subjects used in this study were physics teachers and students of class XII in SMA Negeri 2, 4, and 9 Bengkulu City. The results of this study can be concluded that the digital comic learning media developed is included in the very feasible criteria with an average percentage of 90.41% and has the characteristics of a contextual approach and learning motivation so that it deserves to be tested and gets a very good perception from students of the readability of comic learning media digital with an average percentage of 85.70%.","PeriodicalId":177161,"journal":{"name":"IJOEM : Indonesian Journal of E-learning and Multimedia","volume":"10 7","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IJOEM : Indonesian Journal of E-learning and Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.58723/ijoem.v1i1.1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to describe the feasibility and characteristics of digital comic learning media based on a contextual approach to increase learning motivation on the material of optical instruments and get a good perception of readability from students. This research is a research and development (R&D) with a 3D model with the steps to define, design, and develop. Data collection techniques are non-test techniques that use observation data, document review, and questionnaires. Data analysis techniques are descriptive, qualitative, and quantitative methods. The subjects used in this study were physics teachers and students of class XII in SMA Negeri 2, 4, and 9 Bengkulu City. The results of this study can be concluded that the digital comic learning media developed is included in the very feasible criteria with an average percentage of 90.41% and has the characteristics of a contextual approach and learning motivation so that it deserves to be tested and gets a very good perception from students of the readability of comic learning media digital with an average percentage of 85.70%.
本研究旨在描述基于情境教学法的数位漫画学习媒体的可行性和特点,以提高学生对光学仪器材料的学习动机,并获得良好的可读性感知。这项研究是一个研究和开发(R&D)与一个三维模型的步骤来定义,设计和开发。数据收集技术是非测试技术,使用观察数据、文档评审和问卷调查。数据分析技术包括描述性、定性和定量方法。本研究的研究对象为SMA Negeri 2、4、9班的12班物理教师和学生。本研究的结果表明,开发的数字漫画学习媒体被纳入了非常可行的标准,平均百分比为90.41%,并且具有上下文方法和学习动机的特征,值得测试,并且学生对数字漫画学习媒体的可读性获得了非常好的感知,平均百分比为85.70%。