Evolving both search and strategy for Reversi players using genetic programming

Amit Benbassat, M. Sipper
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引用次数: 10

Abstract

We present the application of genetic programming to the zero-sum, deterministic, full-knowledge board game of Reversi. Expanding on our previous work on evolving boardstate evaluation functions, we now evolve the search algorithm as well, by allowing evolved programs control of game-tree pruning. We use strongly typed genetic programming, explicitly defined introns, and a selective directional crossover method. We show that our system regularly churns out highly competent players and our results prove easy to scale.
利用遗传程序进化逆向棋手的搜索和策略
我们提出的应用遗传规划零和,确定性的,全知识棋盘游戏的逆转。扩展我们之前关于进化棋盘状态评估函数的工作,我们现在也进化了搜索算法,通过允许进化的程序控制游戏树修剪。我们使用强类型遗传编程,明确定义内含子,和选择性定向交叉方法。我们表明,我们的系统经常会产生非常有能力的玩家,我们的结果证明很容易扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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