{"title":"An exploration of the professional development potential of living world games","authors":"Chris Bethel","doi":"10.1145/2507065.2507090","DOIUrl":null,"url":null,"abstract":"By creating and modifying a living world game for professional development (PD), community colleges could more effectively acculturate instructors to community college's values, norms, and practices. I will conceptualize how collaborative game development would function to strengthen faculty learning communities by challenging existing faculty to engage in new literacies that will help them connect with students and other faculty, as well as share disciplinary and professional expertise in new ways. In my poster, I will use screen shots of Grand Theft Auto IV to illustrate the potential for living world games as immersive PD that I have collected while conducting a virtual ethnography of the game. I will conclude by exploring potential for building collaborative partnerships between educational institutions, game industry companies, and gamer communities to develop campus-specific living world PD video games.","PeriodicalId":447848,"journal":{"name":"ACM International Conference on Design of Communication","volume":"86 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM International Conference on Design of Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2507065.2507090","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
By creating and modifying a living world game for professional development (PD), community colleges could more effectively acculturate instructors to community college's values, norms, and practices. I will conceptualize how collaborative game development would function to strengthen faculty learning communities by challenging existing faculty to engage in new literacies that will help them connect with students and other faculty, as well as share disciplinary and professional expertise in new ways. In my poster, I will use screen shots of Grand Theft Auto IV to illustrate the potential for living world games as immersive PD that I have collected while conducting a virtual ethnography of the game. I will conclude by exploring potential for building collaborative partnerships between educational institutions, game industry companies, and gamer communities to develop campus-specific living world PD video games.