Towards a stochastic depth maps estimation for textureless and quite specular surfaces

Abdelhak Saouli, M. C. Babahenini
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引用次数: 2

Abstract

The human brain is constantly solving enormous and challenging optimization problems in vision. Due to the formidable meta-heuristics engine our brain equipped with, in addition to the widespread associative inputs from all other senses that act as the perfect initial guesses for a heuristic algorithm, the produced solutions are guaranteed to be optimal. By the same token, we address the problem of computing the depth and normal maps of a given scene under a natural but unknown illumination utilizing particle swarm optimization (PSO) to maximize a sophisticated photo-consistency function. For each output pixel, the swarm is initialized with good guesses starting with SIFT features as well as the optimal solution (depth, normal) found previously during the optimization. This leads to significantly better accuracy and robustness to textureless or quite specular surfaces.
对无纹理和相当高光表面的随机深度图估计
人类的大脑在不断地解决巨大的、具有挑战性的视觉优化问题。由于我们的大脑配备了强大的元启发式引擎,加上来自所有其他感官的广泛联想输入,作为启发式算法的完美初始猜测,所产生的解决方案保证是最优的。同样,我们利用粒子群优化(PSO)来最大化复杂的光一致性函数,解决了在自然但未知的照明下计算给定场景的深度和法线贴图的问题。对于每个输出像素,使用从SIFT特征开始的良好猜测以及优化过程中先前发现的最优解(深度,normal)初始化群集。这导致显著更好的准确性和鲁棒性,无纹理或相当高光表面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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