Discrete Time Simulation

Jiangjun Tang, George Leu, H. Abbass
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引用次数: 2

Abstract

This chapter discusses the state, input, and output variables of discrete time systems along with the methods for building discrete time simulation (DTS). It also discusses comparison of DTS and discrete event simulation (DES). The chapter describes the ‘sample path’ – also known as ‘trajectory’ – a useful technique to extract the relevant dataset and conduct analysis. A vending machine example is used to demonstrate that DTS is a general case of DES, being able to model and simulate a discrete event system. However, DES can simplify the modelling process for a discrete event system, and is easy to understand. DTS is more suitable for systems in which the states change at uniformly distributed time points, as in the car‐following example. Finally, the chapter concludes with an example that simulates microscopic traffic – a car‐following model. If the system is event driven, DES is better, whereas if the system is time driven, DTS is better.
离散时间仿真
本章讨论了离散时间系统的状态、输入和输出变量,以及建立离散时间仿真(DTS)的方法。并讨论了DTS与离散事件仿真(DES)的比较。本章描述了“样本路径”——也称为“轨迹”——一种提取相关数据集并进行分析的有用技术。一个自动售货机的例子被用来证明DTS是DES的一般情况,能够建模和模拟一个离散事件系统。然而,DES可以简化离散事件系统的建模过程,并且易于理解。DTS更适合于状态在均匀分布的时间点变化的系统,如汽车跟随的例子。最后,本章总结了一个模拟微观交通的例子——一个汽车跟随模型。如果系统是事件驱动的,则DES更好,而如果系统是时间驱动的,则DTS更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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