ARSOCCER: Development of a Multiplayer Real Time Videogame with Augmented Reality and Knowledge Based Agents

Diego Jara, Francis Márquez, Alfredo Barrientos
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引用次数: 1

Abstract

Augmented reality development continues to speed up these days, however, in video games, the use of augmented reality is supportive only and it does not achieve an immersive experience. In this paper, we develop a game for mobile devices called ARSOCCER. This is a soccer game that uses augmented reality to show the entire game in real physical spaces like tables or floors. ARSOCCER works online, giving players the ability to play remotely in real time. It also has algorithms based on knowledge agents to control the game bots. Multiple users tested the game, divided into two groups, playing against artificial intelligence and with other users. These user groups have shown compliance (85% satisfaction) with the immersive experience that ARSOCCER can offer.
ARSOCCER:基于增强现实和基于知识代理的多人实时视频游戏的开发
如今,增强现实技术的发展速度在不断加快,然而,在电子游戏中,增强现实技术的使用只是支持性的,它并没有实现沉浸式的体验。在本文中,我们为移动设备开发了一款名为ARSOCCER的游戏。这是一款足球游戏,它使用增强现实技术在真实的物理空间(如桌子或地板)中展示整个游戏。ARSOCCER在线工作,让玩家能够远程实时发挥。它也有基于知识代理的算法来控制游戏机器人。多名用户测试了这款游戏,他们分为两组,一组与人工智能对战,一组与其他用户对战。这些用户群体对《ARSOCCER》所提供的沉浸式体验表现出了遵从性(85%的满意度)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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