PENGARUH COMPUTER BASED INSTRUCTION MODEL SIMULASI BERBASIS MULTIMEDIA INTERAKTIF TERHADAP RASA INGIN TAHU SISWA PADA PEMBELAJARAN IPA

Kun Hisnan Hajron
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Abstract

The aim of this study is to explain the influences of computer based instruction, interactive multimedia-based simulation model on the curiosity of the fourth grade students. The design of this study uses a quasi experiment method with nonequivalent control-group design. The classes used were class IVA, IVB, and IVC with with each student numbers 24, 29, and 26. In this study, class IVA is used as a control class, while class IVB and class IVC as an experimental class. The results of the pretest showed that the curiosity of IVA students (control) was 65, while the post-test was 76.66. In class IVB (experiment 1) shows that, at pretest it was 63.44 and post-test 81. Meanwhile in the IVC (experiment 2) class the pretest was 61.53 and post-test 82.3. Thus the results of the Independent Sample T-test for students' curiosity showed significance (p) 0.041 <0.05 so Ho was rejected. This shows that, there are significant differences in curiosity of students who use computer based instruction products, interactive multimedia-based simulation models (experimental class) with those using conventional models (control class). With these results, it is expected to add to the repertoire of knowledge and alternative ways for teachers to influence students' curiosity, so that the development potential of students in the learning process becomes maximal.
计算机基于工具的工具模型互动多媒体模拟对学生对科学学习的好奇的影响
摘要本研究旨在探讨电脑教学、互动多媒体模拟模式对小学四年级学生好奇心的影响。本研究的设计采用非等效对照组设计的准实验方法。使用的班级为IVA、IVB和IVC班,每个班级的学生编号分别为24、29和26。在本研究中,IVA班作为对照班,IVB班和IVC班作为实验班。前测结果显示,IVA学生(对照组)的好奇心为65,后测结果为76.66。在IVB班(实验1)中,前测为63.44,后测为81。而IVC(实验2)班前测为61.53,后测为82.3。因此,学生好奇心的独立样本t检验结果具有显著性(p) 0.041 <0.05,因此Ho被拒绝。这表明,使用基于计算机的教学产品、基于交互式多媒体的仿真模型(实验班)的学生与使用常规模型(对照组)的学生在好奇心方面存在显著差异。有了这些结果,我们期望能增加教师的知识储备和影响学生好奇心的替代方式,使学生在学习过程中发挥最大的发展潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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