Achieving Absolutely Optimal Block Pipelining in Organized Network Coded Gossip

M. Khabbazian, Di Niu
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引用次数: 1

Abstract

We use random linear network coding with simple connection topology control to approach the theoretical limit on finish time of disseminating k blocks in a server cluster of n nodes. Unlike existing gossip schemes which rely on completely random contact, we prove that with random linear network coding, any receiver selection following a simple permutation rule can achieve a broadcast finish time of k + n and that a time-varying random permutation topology achieves a finish time of k + o (k) + O (log n), both with high probability. Since the theoretical limit on finish time is k + log2 n, our simple permutation algorithms achieve absolutely optimal (not only order-optimal) block pipelining for k blocks. Our results hold for both one-to-all (broadcast) and all-to-all transfers. We demonstrate the usefulness of the proposed organized network coded gossip with an application to content distribution in cluster computing systems like MapReduce.
在有组织的网络编码八卦中实现绝对最佳的块管道
我们使用随机线性网络编码和简单的连接拓扑控制来接近在n个节点的服务器集群中传播k个块的完成时间的理论极限。与现有完全依赖随机接触的八卦方案不同,我们证明了在随机线性网络编码下,任何遵循简单排列规则的接收器选择都可以获得k + n的广播完成时间,时变随机排列拓扑可以获得k + o (k) + o (log n)的广播完成时间,两者都具有高概率。由于完成时间的理论限制是k + log2n,我们的简单排列算法实现了k块的绝对最优(不仅仅是顺序最优)块管道。我们的结果适用于一对所有(广播)和所有对所有传输。我们在MapReduce等集群计算系统的内容分发应用中演示了所提出的有组织网络编码八卦的有用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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