Usability, demography, and directions for W4A

A. Newell
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引用次数: 1

Abstract

W4A has made tremendous strides in increasing the accessibility of web sites, and raising the profile of this activity, by researching into and producing web accessibility technologies and guidelines for this process. To a great extent, the literature has focused on how to ensure that data on web sites, and other aspects of the digital landscape, are accessible people with disabilities - but are there other goals that W4A should be pursuing? The introduction to this conference reads: "The World Wide Web has changed the way we search, access, consume and produce information". Roberts [4] however, reports that older people's use of the Internet remains lower than that of younger adults (64% of those 65 and older have never used the Internet, and, although the usage by older people is growing, it is at a slow rate). The situation in the USA is not dissimilar. In the UK, and possibly the rest of the world, this lack of usage of the Internet is also the case for those younger people who have few or no educational qualifications. There is also growing evidence that members of these groups are more likely to become "digitally disengaged" as their characteristics and capabilities change with time. Thus, unless the "us" only refers to conference delegates, the above quote should have read "The World Wide Web has changed the way some of us search, access, consume and produce information". This is not an isolated error -- the literature is full of "everyone" as a short hand for "the people I know" or "over 50% of the population - probably". What about the others? The theme of the 2009 W4A in Madrid was Web Accessibility for Older Users. Are We There Yet? Clearly we are not there yet! The web is still not "accessible" to all older and uneducated or technophobic people nor to many people from a different technological generation or different cultures. It was argued in Madrid that these issues should be a greater priority for W4A researchers. Appropriate ways of addressing them, however, were likely to be different from the task of increasing "accessibility" for (young) people with (mainly) sensory and motor disabilities [1]. This is a different war and W4A needs to develop different weapons. We need to investigate why these users are or choose, to be digitally excluded? What do they need and want in terms of digital information? That is: how can technology be made which is "acceptable" as well as "accessible"? This leads to questions, including: What does the evidence of "accessible" but "unusable" sites tell us about current guidelines and methods? Why do many designers seem to ignore current guidelines? How does this reflect on the acceptability and usability of these guidelines? Should there be a greater focus on "usability" of information and marginalized users' experience of the technology? How can we facilitate users' "delight"? Should we focus more on the design of web sites and other sources of digital data, and less on options to cope with inaccessible digital data? Should we be focusing on methods for improving design or coping with bad design? What are the most effective ways of communicating our research to the mainstream web community? How do we influence content developers or those developing tools for content developers? How can and should we contribute to the education of software engineers and web developers? How do we make our recommendations seem a challenge rather than a chore? In 2011, I discussed methodologies for design of artifacts for older and disabled people. These concepts could play a part in assisting this community to address the challenges suggested above. I have also used inter-active live theatre and narrative film techniques to raise awareness of the issues older people can have with new technologies [2 & 3]. This can be an exciting and effective way to communicate important messages about the design of accessible and usable web resources to the wider world of the web. Everyone is growing older -- including delegates at W4A -- and, given the rate of change of both people and technology with time, these challenges are unlikely to go away.
可用性、人口统计和W4A方向
W4A在增加网站的可访问性方面取得了巨大的进步,并通过研究和制定网站可访问性技术和指导方针,提高了这一活动的知名度。在很大程度上,文献集中在如何确保网站上的数据,以及数字景观的其他方面,是残疾人可以访问的——但是W4A还应该追求其他目标吗?这次会议的前言是这样写的:“万维网改变了我们搜索、访问、消费和生产信息的方式”。然而,Roberts[4]报告称,老年人对互联网的使用仍然低于年轻人(65岁及以上的人中有64%从未使用过互联网,尽管老年人的使用正在增长,但速度缓慢)。美国的情况也不例外。在英国,可能还有世界其他地方,缺乏互联网使用的情况也存在于那些没有或很少有教育背景的年轻人身上。越来越多的证据表明,随着时间的推移,这些群体的成员的特征和能力发生了变化,他们更有可能“与数字脱节”。因此,除非“我们”仅指会议代表,否则上面的引用应该是“万维网改变了我们中一些人搜索、访问、消费和生产信息的方式”。这并不是一个孤立的错误——文献中充斥着“每个人”作为“我认识的人”或“超过50%的人口——可能”的缩写。其他人呢?2009年马德里W4A会议的主题是为老年用户提供无障碍网页。我们到了吗?显然我们还没到那一步!对于所有年龄较大、未受过教育或有技术恐惧症的人,以及来自不同技术世代或不同文化的许多人来说,网络仍然不是“可访问的”。在马德里会议上,有人认为这些问题应该成为W4A研究人员更优先考虑的问题。然而,解决这些问题的适当方法可能不同于为(主要)有感觉和运动障碍的(年轻人)增加“可及性”的任务[1]。这是一场不同的战争,W4A需要开发不同的武器。我们需要调查为什么这些用户被或选择被数字排除在外?在数字信息方面,他们需要和想要什么?那就是:怎样才能制造出既“可接受”又“可接近”的技术?这就引出了一些问题,包括:“可访问”但“不可使用”的网站的证据告诉我们当前的指导方针和方法是什么?为什么许多设计师似乎忽略了当前的指导方针?这如何反映这些指导方针的可接受性和可用性?是否应该更加关注信息的“可用性”和边缘化用户对技术的体验?我们如何促进用户的“快乐”?我们是否应该更多地关注网站和其他数字数据来源的设计,而不是关注如何处理无法访问的数字数据?我们应该专注于改进设计的方法,还是应对糟糕的设计?将我们的研究成果传达给主流网络社区的最有效方式是什么?我们如何影响内容开发者或那些为内容开发者开发工具的人?我们应该如何为软件工程师和网络开发人员的教育做出贡献?我们如何让我们的推荐看起来是一种挑战而不是一件苦差事?2011年,我讨论了为老年人和残疾人设计人工制品的方法。这些概念可以在帮助这个社区应对上述挑战方面发挥作用。我还使用了互动的现场戏剧和叙事电影技术来提高老年人对新技术可能带来的问题的认识[2 & 3]。这是一种令人兴奋和有效的方式,可以向更广阔的网络世界传达关于可访问和可用的网络资源设计的重要信息。每个人都在变老——包括W4A的代表们——考虑到人和技术随时间的变化速度,这些挑战不太可能消失。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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