Explorable Virtual Diorama of Indonesian Prehistoric Human Life using Apple ARKit based Mixed Reality

S. Sumpeno, Bima Panji Yudasmara, D. Purwitasari
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Abstract

Prehistoric human diorama which are being diplayed in archaeology museums in Indonesia are still static and inexplorable. This research aims to design a virtual diorama application about Indonesian prehistoric human habitat and life which applies Apple ARKit based Mixed Reality (MR) technology. Virtual diorama application lets users to explore dynamic virtual diorama from their ARKit supported iOS devices. Virtual diorama application has an ability to 3D scan the environment around user by taking point cloud data through ARKit. Scanning result is used to generate virtual environment which its objects are arranged according with real-world object arrangement by using heightmap from scanning result. This application uses “Magic Door” concept which the user can get in and out virtual diorama through a virtual door. Test results show that virtual environment arranger system has a success rate of 89% with average global translation of 5,04 cm and global rotation chance of 13,33%. Questionnaire testing to 30 persons showed that 43,33% of respondents were helped by virtual environment arrangements which were matched with real world environment arrangement in prevention of collisions with objects in the real world. There are 36,67% of respondents agree that the displayed dynamic prehistoric human helps respondents in understanding prehistoric human life and 46,67% of the respondents agree that Mixed Reality provides a new experience in learning prehistoric human life.
使用基于苹果ARKit的混合现实探索印度尼西亚史前人类生活的虚拟立体模型
在印度尼西亚的考古博物馆中展出的史前人类立体模型仍然是静态的,无法探索。本研究旨在应用基于Apple ARKit的混合现实(MR)技术,设计一个关于印度尼西亚史前人类栖息地和生活的虚拟立体模型应用程序。虚拟立体模型应用程序允许用户从他们的ARKit支持的iOS设备探索动态虚拟立体模型。虚拟透视应用程序能够通过ARKit获取点云数据,对用户周围的环境进行3D扫描。利用扫描结果的高度图,生成物体排列与现实世界物体排列一致的虚拟环境。这个应用程序使用了“魔法门”的概念,用户可以通过一个虚拟的门进出虚拟的立体模型。测试结果表明,虚拟环境调度系统的成功率为89%,平均全局平移为5.04 cm,全局旋转机会为13.33%。对30人进行的问卷测试显示,43.33%的受访者认为虚拟环境安排与现实环境安排相匹配,有助于防止与现实世界中的物体发生碰撞。36.67%的受访者认为展示的动态史前人类有助于了解史前人类生活,46.67%的受访者认为混合现实为了解史前人类生活提供了新的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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