Factors That Enable or Hinder the Implementation of Game Development Activity in Learning Environments

Kevser Hava, Tolga Guyer, Hasan Çakır
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Abstract

This study aims to investigate the factors that enable or hinder the implementation of game development activity in the instructional process. One instructor and 15 gifted students between the ages of 11 and 15 took part in the study. The students developed computer games related to science topics using MS Kodu game engine within the implementation process. According to the findings, it is seen that instructional practices have great importance, and the instructor plays a key role in the activity. Making and playing games have been the greatest motivation resource for students. In addition, the social environment can be an important tool in sustaining students' motivation levels. The students' negative attitudes toward educational game topics and non-computer activities hinder the successful implementation of the activity. The MS Kodu game engine might be appropriate for novice designers but not be enough for teaching programming concepts. Team-based game development activity is believed to be useful for developing advanced games and increasing the level of interaction between students.
在学习环境中促进或阻碍游戏开发活动实施的因素
本研究旨在调查在教学过程中促进或阻碍游戏开发活动实施的因素。一名教师和15名年龄在11到15岁之间的天才学生参加了这项研究。在实施过程中,同学们利用MS Kodu游戏引擎开发了与科学主题相关的电脑游戏。从研究结果可以看出,教学实践非常重要,教师在活动中起着关键作用。制作和玩游戏一直是学生最大的动力来源。此外,社会环境可以成为维持学生动机水平的重要工具。学生对教育性游戏话题和非电脑活动的消极态度阻碍了活动的成功实施。MS Kodu游戏引擎可能适合新手设计师,但不足以教授编程概念。以团队为基础的游戏开发活动被认为对开发高级游戏和提高学生之间的互动水平很有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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