Gameful design for skills development for youths in urban marginalised communities

IxD&A Pub Date : 2022-08-20 DOI:10.55612/s-5002-053-002
Chinonye Leuna Obioha, I. Zyl
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引用次数: 1

Abstract

Unemployment is high among youths living in marginalised communities in South Africa. One of the reasons is that many young people are either un- or low-skilled to gain employment in a digital economy requiring high-skilled individuals. The fourth industrial revolution (4IR) also exacerbates the future of work for these youths if they remain unskilled. Training with digital technologies is becoming the norm (especially with COVID–19) but engaging and motivating youth to learn skills is challenging. Gameful design, when effectively used, can create engagement and motivation. This study investigated what gameful elements can engage and motivate youths in marginalised communities to learn employable skills and how these elements can be incorporated into a system. We conducted a series of co-participatory workshops, including self-reflection tasks with some youths from a marginalised urban community in the Western Cape, South Africa. The study finds twenty-three system-based gameful design elements and three non-system-based elements to engage and motivate youths. The results provide insights for gameful designers, development centres, and policymakers involved with youth skills development.
为城市边缘社区的年轻人提供技能发展的游戏设计
生活在南非边缘社区的年轻人失业率很高。其中一个原因是,在需要高技能人才的数字经济中,许多年轻人要么缺乏技能,要么缺乏技能,无法获得就业机会。第四次工业革命(4IR)也加剧了这些年轻人的未来工作,如果他们仍然没有技能。数字技术培训正在成为常态(特别是在2019冠状病毒病期间),但吸引和激励年轻人学习技能是一项挑战。如果有效使用游戏设计,它可以创造用户粘性和动机。这项研究调查了哪些游戏元素可以吸引和激励边缘化社区的年轻人学习就业技能,以及如何将这些元素纳入一个系统。我们举办了一系列共同参与的研讨会,包括与来自南非西开普省一个边缘城市社区的一些年轻人进行自我反思任务。该研究发现了23个基于系统的游戏设计元素和3个非基于系统的元素来吸引和激励年轻人。研究结果为参与青少年技能发展的游戏设计师、开发中心和政策制定者提供了见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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