{"title":"Virtual sensors for dynamic virtual environments","authors":"H. I. Piza, F. F. Ramos, F. Zúñiga","doi":"10.1109/CAMAP.2005.1574213","DOIUrl":null,"url":null,"abstract":"This paper proposes a sensor-based mechanism that allows virtual creatures to perceive the environment that surrounds them. We are keen on modeling the behavior of real-life creatures via VR-techniques. Every living creature is endowed by a number of senses, by means of which, the creature is aware of the world around. We picture the environment as a multi-agent system, where every agent has, primarily, a knowledge base, a sensors and effectors to allow interaction. The effectors may launch actions (graphical changes), noises, messages or aromas. The sensors model, particularly, the sight, hearing and smell senses of a living creature. Every sensor has specific perception capabilities and gathers partial or full information about the objects around. Through the sensors, a virtual creature is aware of the environment and capable to increase the knowledge base. The local state of a creature can be amplified by allowing cooperation between agents","PeriodicalId":281761,"journal":{"name":"1st IEEE International Workshop on Computational Advances in Multi-Sensor Adaptive Processing, 2005.","volume":"101 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"1st IEEE International Workshop on Computational Advances in Multi-Sensor Adaptive Processing, 2005.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CAMAP.2005.1574213","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
This paper proposes a sensor-based mechanism that allows virtual creatures to perceive the environment that surrounds them. We are keen on modeling the behavior of real-life creatures via VR-techniques. Every living creature is endowed by a number of senses, by means of which, the creature is aware of the world around. We picture the environment as a multi-agent system, where every agent has, primarily, a knowledge base, a sensors and effectors to allow interaction. The effectors may launch actions (graphical changes), noises, messages or aromas. The sensors model, particularly, the sight, hearing and smell senses of a living creature. Every sensor has specific perception capabilities and gathers partial or full information about the objects around. Through the sensors, a virtual creature is aware of the environment and capable to increase the knowledge base. The local state of a creature can be amplified by allowing cooperation between agents