Exploring User Experience and Design Opportunities of Desktop Social Virtual Reality for Group Learning Activities

Zhenhui Peng, Chuhan Shi, Xiaojuan Ma
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Abstract

Conducting group learning activities (GLAs), e.g., group discussion and presentation, can improve course outcomes. But when GLAs are carried out online, they may face challenges such as a reduced sense of social presence. Social virtual reality (VR) that enables a group of people to interact in virtual space could better support social presence than the video conferencing systems commonly used for online courses. However, few works explore the use of social VR for online GLAs. In this paper, we conduct a co-design study with five small groups of students in an online course to investigate user experience and design opportunities of desktop-based social VR for GLAs. Participants experience a desktop social VR platform Mozilla Hubs in their group projects and use techniques like storyboarding and prototyping to propose new social VR designs to support GLAs. We contribute design ideas about social VR applications that support various kinds of online GLAs.
探索桌面社交虚拟现实在小组学习活动中的用户体验和设计机会
进行小组学习活动(GLAs),例如小组讨论和报告,可以改善课程成果。但是,当GLAs在网上进行时,他们可能会面临社会存在感降低等挑战。社交虚拟现实(VR)使一群人能够在虚拟空间中互动,比通常用于在线课程的视频会议系统更能支持社交存在。然而,很少有作品探索社交VR在在线GLAs中的应用。在本文中,我们与五组在线课程的学生进行了一项共同设计研究,以调查基于桌面的社交VR对GLAs的用户体验和设计机会。参与者在他们的小组项目中体验桌面社交VR平台Mozilla Hubs,并使用故事板和原型等技术来提出新的社交VR设计来支持GLAs。我们为支持各种在线GLAs的社交VR应用程序提供设计思路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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