Effects of High-Fidelity Virtual Training Simulators on Learners' Self-Efficacy

Heather A. Holbrook, K. Cennamo
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引用次数: 8

Abstract

Perceptions of one's ability to perform a task, or self-efficacy, is one aspect of the multifaceted nature of an individual's identity. It is generally accepted that having a high perceived self-efficacy about a certain task can lead to positive performance outcomes. Bandura (1977) has suggested that efficacy influences and expectations can come from four sources: personal performance accomplishments; vicarious experiences; verbal persuasion; and emotional arousal. Trainers and training agencies use a variety of simulations and simulators to provide learners with valuable and necessary training experiences. This mixed methods study explored the influence of one high-fidelity virtual training simulator on the learners' self-efficacy. Participants in this study were recruits enrolled in a law enforcement academy. Data were collected through pre-and post-simulation-use surveys that combined general self-efficacy questions (Schwarzer & Jerusalem, 1995) and task-specific self-efficacy questions (Bandura, 1977, 1997, 2006; Bandura, Adams, Hardy, & Howells, 1980), observations of participants using the simulator, and post simulator interviews. The most prominent theme that emerged from the data was emotional arousal due to the realism of the virtual environment. Emotional arousal seemed to impact both their perceived self-efficacy and task performance; yet, despite the variety of emotional arousal they experienced, the participants perceived their training in the high-fidelity virtual training simulator as valuable.
高保真虚拟训练模拟器对学习者自我效能感的影响
对一个人执行任务的能力的感知,或自我效能感,是个人身份的多面性的一个方面。人们普遍认为,对某项任务有较高的自我效能感可以带来积极的表现结果。Bandura(1977)认为效能影响和期望可以来自四个来源:个人绩效成就;替代经验;言语说服;以及情绪唤起。培训师和培训机构使用各种模拟和模拟器为学习者提供有价值和必要的培训经验。本研究探讨了一种高保真虚拟训练模拟器对学习者自我效能感的影响。本研究的参与者是一所执法学院的新兵。数据是通过模拟使用前和使用后的调查收集的,这些调查结合了一般自我效能问题(Schwarzer & Jerusalem, 1995)和特定任务自我效能问题(Bandura, 1977, 1997, 2006;Bandura, Adams, Hardy, & Howells, 1980),参与者使用模拟器的观察,以及模拟器后访谈。从数据中出现的最突出的主题是由于虚拟环境的现实性而引起的情绪唤醒。情绪唤醒似乎同时影响他们的自我效能感和任务表现;然而,尽管他们经历了各种各样的情绪唤起,参与者认为他们在高保真虚拟训练模拟器中的训练是有价值的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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