CAP3 for interaction design pattern diagrams?

PEICS '11 Pub Date : 2011-06-13 DOI:10.1145/2018431.2018433
J. V. D. Bergh, K. Coninx
{"title":"CAP3 for interaction design pattern diagrams?","authors":"J. V. D. Bergh, K. Coninx","doi":"10.1145/2018431.2018433","DOIUrl":null,"url":null,"abstract":"Following the success of the \"Gang of four\" design patterns for software engineering, the human-computer interaction community has used design patterns to document interaction design knowledge. PLML is a structured format to describe these patterns in XML. At least one actively used pattern library for interaction design adopted it to structure its knowledge.\n One feature that is defined in PLML and that is also an important part of the \"Gang of four\" patterns for software engineering is the diagram. In this paper, we propose to use CAP3, a graphical abstract user interface modeling language, to specify the diagram part of interaction design patterns. We show some examples of its usage and discuss benefits and drawbacks.","PeriodicalId":210731,"journal":{"name":"PEICS '11","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PEICS '11","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2018431.2018433","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Following the success of the "Gang of four" design patterns for software engineering, the human-computer interaction community has used design patterns to document interaction design knowledge. PLML is a structured format to describe these patterns in XML. At least one actively used pattern library for interaction design adopted it to structure its knowledge. One feature that is defined in PLML and that is also an important part of the "Gang of four" patterns for software engineering is the diagram. In this paper, we propose to use CAP3, a graphical abstract user interface modeling language, to specify the diagram part of interaction design patterns. We show some examples of its usage and discuss benefits and drawbacks.
交互设计模式图的CAP3 ?
随着软件工程中“四人帮”设计模式的成功,人机交互社区已经使用设计模式来记录交互设计知识。PLML是一种用XML描述这些模式的结构化格式。至少有一个活跃的交互设计模式库采用了它来构建其知识。PLML中定义的一个特性是图,它也是软件工程“四人组”模式的重要组成部分。在本文中,我们提出使用图形抽象用户界面建模语言CAP3来指定交互设计模式的图部分。我们将展示其使用的一些示例,并讨论其优点和缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信