{"title":"Pengaruh Layanan Konseling kelompok dengan teknik self-management terhadap pengurangan kecanduan game online pada remaja","authors":"Rahman kharisman Rahman Kharisman, Tawil Tawil, Hijrah Eko Putro","doi":"10.31603/bcr.5783","DOIUrl":null,"url":null,"abstract":"The study aimed to test the influence of group counseling self-management techniques to reduce online gaming in adolescents. \n This research is a type of experimental quasi research with research design used is pre test – post test one group. The study subjects were selected by purposive sampling. The sample used as many as 8 adolescents as an experimental group. The data collection instrument used is the scale of online gaming addiction. The hypothesis test in this study uses parametric analysis, namely paired sample t-test with the help of SPSS 24.0 for windows program. \n The results showed that group counseling with self-management techniques was influential to reduce online gaming addiction behavior, this was evidenced by the results of the Paired sample t test of the experimental group with Sig probability. (2-tailed) 0.000< 0.05. Based on the analysis of an average decrease of 88.62 experimental groups that fall into the low category. \nKeywords: Group Counseling ; Self-Mangement Techniques ; Online Games","PeriodicalId":198201,"journal":{"name":"Borobudur Counseling Review","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Borobudur Counseling Review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31603/bcr.5783","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The study aimed to test the influence of group counseling self-management techniques to reduce online gaming in adolescents.
This research is a type of experimental quasi research with research design used is pre test – post test one group. The study subjects were selected by purposive sampling. The sample used as many as 8 adolescents as an experimental group. The data collection instrument used is the scale of online gaming addiction. The hypothesis test in this study uses parametric analysis, namely paired sample t-test with the help of SPSS 24.0 for windows program.
The results showed that group counseling with self-management techniques was influential to reduce online gaming addiction behavior, this was evidenced by the results of the Paired sample t test of the experimental group with Sig probability. (2-tailed) 0.000< 0.05. Based on the analysis of an average decrease of 88.62 experimental groups that fall into the low category.
Keywords: Group Counseling ; Self-Mangement Techniques ; Online Games
本研究旨在测试团体咨询自我管理技术对减少青少年网游的影响。本研究是一种实验准研究,研究设计采用前测-后测一组。研究对象采用有目的抽样的方法选择。该样本使用多达8名青少年作为实验组。使用的数据收集工具是网络游戏成瘾量表。本研究的假设检验采用参数分析,即配对样本t检验,使用SPSS 24.0 for windows程序。结果表明,采用自我管理技巧的团体咨询对减少网络游戏成瘾行为有影响,实验组的配对样本t检验结果具有Sig概率。(双尾)0.000< 0.05。通过对88.62个实验组的平均下降情况分析,属于低类别。关键词:团体咨询;自我管理技巧;在线游戏