Acceleration of image reconstruction with a ray-driven method using a GPGPU

R. Ito, K. Ogawa
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引用次数: 1

Abstract

The purpose of our research is to develop a fast image reconstruction algorithm with a ray-driven method using a general-purpose computing on graphics processing units (GPGPU). The ray-driven method based on a projection bin uses sample points that are located on the center of the bin. In the implementation with a ray-driven method using a GPU, a collision of memory accesses sometimes reduces the performance of the calculation. To avoid the collision of memory accesses, two methods were used in our proposed algorithm: one was the calculation order (the order of access to memories, which corresponded to pixels in an image matrix), and the other was the grouping of sample points that were assigned to threads in the GPU. The performance of the proposed method was compared with an image reconstruction with a CPU and that with the GPU using an atomic function, which was prepared to avoid collision. The results of the simulations confirmed the feasibility of our proposed reconstruction algorithm in the applications of the filtered backprojection method, ML-EM method and OS-EM method.
基于GPGPU的射线驱动图像重建加速方法
我们的研究目的是利用通用计算图形处理单元(GPGPU)开发一种基于光线驱动方法的快速图像重建算法。基于投影箱的光线驱动方法使用位于箱中心的样本点。在使用GPU实现光线驱动方法时,内存访问的冲突有时会降低计算的性能。为了避免内存访问的冲突,在我们提出的算法中使用了两种方法:一种是计算顺序(访问内存的顺序,对应于图像矩阵中的像素),另一种是在GPU中分配给线程的样本点分组。将该方法与基于CPU的图像重建方法和基于原子函数的GPU图像重建方法进行了性能比较。仿真结果验证了该算法在滤波后反投影法、ML-EM法和OS-EM法中应用的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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