Advanced 3D Motion Prediction for Video Based Point Cloud Attributes Compression

Li Li, Zhu Li, Vladyslav Zakharchenko, Jianle Chen
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Abstract

Point cloud media representation format has provided various opportunities for extended reality applications and had become widely used in volumetric content capturing scenarios. At the same time ambiguous storage format representations and network throughput are key problems for wide adoption of this media format. Compression algorithms in corresponding standard activities are aimed to solve this problem. MPEG-I standard has an aim of creating the point cloud compression methodology relying on existing video coding hardware implementations. In scope of the state-of-the-art video-based dynamic point cloud (DPC) compression method, similar 3D patches may be projected in totally different 2D positions in different frames. In this way, the motion vector predictors especially those in the patch boundary may be very inaccurate which may lead to significant bitrate increase. In this paper, we propose to use the reconstructed geometry information to help predict the motion vector more accurately and improve the coding efficiency of the attribute video. First, we propose to use the motion vector of the co-located blocks in the geometry frame as a merge candidate of the current block in the attribute frame. Second, we perform a motion estimation between the current reconstructed point cloud with only the geometry information and the reference point cloud to find the corresponding block. The motion information derived is used as motion vector predictor of the current block in the attribute frame. As far as we can see, this is the first work using the geometry information to compress the attribute in the DPC compression scenario. Significant compression efficiency is achieved with this new 3D point cloud geometry derived motion prediction scheme when compared with the state-of-the-art DPC compression method.
基于点云属性压缩的视频高级3D运动预测
点云媒体表示格式为扩展现实应用提供了各种机会,并已广泛用于体积内容捕获场景。同时,存储格式表示的模糊性和网络吞吐量是制约这种媒体格式广泛采用的关键问题。相应标准活动中的压缩算法就是为了解决这一问题。MPEG-I标准的目标是创建基于现有视频编码硬件实现的点云压缩方法。在最先进的基于视频的动态点云(DPC)压缩方法的范围内,类似的3D补丁可以在不同帧中投影到完全不同的2D位置。在这种情况下,运动向量的预测,特别是那些在补丁边界可能是非常不准确的,这可能会导致显着的比特率增加。本文提出利用重构的几何信息来帮助更准确地预测运动矢量,提高属性视频的编码效率。首先,我们建议使用几何框架中同位块的运动向量作为属性框架中当前块的合并候选。其次,在只包含几何信息的当前重构点云与参考点云之间进行运动估计,找到相应的块;导出的运动信息用作属性帧中当前块的运动矢量预测器。据我们所见,这是在DPC压缩场景中第一次使用几何信息来压缩属性。与最先进的DPC压缩方法相比,这种新的3D点云几何导出运动预测方案具有显著的压缩效率。
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