Deformation and cutting in virtual surgery

Jiao-Ying Shi, Li-Xia Yan
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引用次数: 3

Abstract

This paper discusses key techniques of deformation and cutting in virtual surgery. It introduces a new geometry reconstruction algorithm, which can get a layered tetrahedron based volume model. Based on the real physical property of soft-tissue a simplified viscoelastic physical model is introduced, and the finite element method is used for the deformation computation. Different from the collision between rigid bodies, in a virtual surgery environment the collision happens usually between a rigid body and a soft body. This paper brings forward an FDH based bounding volume hierarchy algorithm to handle the collision detection successfully. In order to simulate the cutting operation, a global cutting algorithm is introduced. The 3D texture mapping is used to enhance the realistic effect.
虚拟手术中的变形与切割
本文讨论了虚拟手术中变形与切割的关键技术。提出了一种新的几何重构算法,该算法可以得到基于分层四面体的体模型。根据软组织的实际物理特性,提出了一种简化的粘弹性物理模型,并采用有限元法进行了变形计算。与刚体之间的碰撞不同,在虚拟手术环境中,碰撞通常发生在刚体与软体之间。本文提出了一种基于FDH的边界体层次算法来成功地进行碰撞检测。为了模拟切削过程,提出了一种全局切削算法。使用三维纹理映射来增强逼真效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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