{"title":"Deformation and cutting in virtual surgery","authors":"Jiao-Ying Shi, Li-Xia Yan","doi":"10.1109/MIAR.2001.930270","DOIUrl":null,"url":null,"abstract":"This paper discusses key techniques of deformation and cutting in virtual surgery. It introduces a new geometry reconstruction algorithm, which can get a layered tetrahedron based volume model. Based on the real physical property of soft-tissue a simplified viscoelastic physical model is introduced, and the finite element method is used for the deformation computation. Different from the collision between rigid bodies, in a virtual surgery environment the collision happens usually between a rigid body and a soft body. This paper brings forward an FDH based bounding volume hierarchy algorithm to handle the collision detection successfully. In order to simulate the cutting operation, a global cutting algorithm is introduced. The 3D texture mapping is used to enhance the realistic effect.","PeriodicalId":375408,"journal":{"name":"Proceedings International Workshop on Medical Imaging and Augmented Reality","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings International Workshop on Medical Imaging and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MIAR.2001.930270","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
This paper discusses key techniques of deformation and cutting in virtual surgery. It introduces a new geometry reconstruction algorithm, which can get a layered tetrahedron based volume model. Based on the real physical property of soft-tissue a simplified viscoelastic physical model is introduced, and the finite element method is used for the deformation computation. Different from the collision between rigid bodies, in a virtual surgery environment the collision happens usually between a rigid body and a soft body. This paper brings forward an FDH based bounding volume hierarchy algorithm to handle the collision detection successfully. In order to simulate the cutting operation, a global cutting algorithm is introduced. The 3D texture mapping is used to enhance the realistic effect.