REEFT-360: Real-time Emulation and Evaluation Framework for Tile-based 360 Streaming under Time-varying Conditions

Eric Lindskog, Niklas Carlsson
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引用次数: 3

Abstract

With 360° video streaming, the user's field of view (a.k.a. viewport) is at all times determined by the user's current viewing direction. Since any two users are unlikely to look in the exact same direction as each other throughout the viewing of a video, the frame-by-frame video sequence displayed during a playback session is typically unique. This complicates the direct comparison of the perceived Quality of Experience (QoE) using popular metrics such as the Multiscale-Structural Similarity (MS-SSIM). Furthermore, there is an absence of light-weight emulation frameworks for tiled-based 360° video streaming that allow easy testing of different algorithm designs and tile sizes. To address these challenges, we present REEFT-360, which consists of (1) a real-time emulation framework that captures tile-quality adaptation under time-varying bandwidth conditions and (2) a multi-step evaluation process that allows the calculation of MS-SSIM scores and other frame-based metrics, while accounting for the user's head movements. Importantly, the framework allows speedy implementation and testing of alternative head-movement prediction and tile-based prefetching solutions, allows testing under a wide range of network conditions, and can be used either with a human user or head-movement traces. The developed software tool is shared with the paper. We also present proof-of-concept evaluation results that highlight the importance of including a human subject in the evaluation.
REEFT-360:时变条件下基于tile的360度流的实时仿真和评估框架
使用360°视频流,用户的视场(又称视口)始终由用户当前的观看方向决定。由于任何两个用户在观看视频的过程中都不可能看向彼此完全相同的方向,因此在播放会话期间显示的逐帧视频序列通常是唯一的。这使得使用诸如多尺度结构相似性(MS-SSIM)等流行度量来直接比较感知体验质量(QoE)变得复杂。此外,对于基于平铺的360°视频流,还缺乏轻量级的仿真框架,无法轻松测试不同的算法设计和平铺大小。为了应对这些挑战,我们提出了REEFT-360,它包括(1)一个实时仿真框架,在时变带宽条件下捕获瓷砖质量适应;(2)一个多步骤评估过程,允许计算MS-SSIM分数和其他基于帧的指标,同时考虑用户的头部运动。重要的是,该框架允许快速实现和测试替代头部运动预测和基于瓷砖的预取解决方案,允许在广泛的网络条件下进行测试,并且可以与人类用户或头部运动轨迹一起使用。本文分享了所开发的软件工具。我们还提出了概念验证评估结果,强调了在评估中包括人类受试者的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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