Real-time human motion analysis and IK-based human figure control

S. Yonemoto, Daisaku Arita, R. Taniguchi
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引用次数: 36

Abstract

The paper presents real-time human motion analysis based on real-time inverse kinematics. Our purpose is to realize a mechanism of human-machine interaction via human gestures, and, as a first step, we have developed a computer-vision-based human motion analysis system. In general, man-machine "smart" interaction requires a real-time human full-body motion capturing system without special devices or markers. However, since such a vision-based human motion capturing system is essentially unstable and can only acquire partial information because of self-occlusion, we have to introduce a robust pose estimation strategy, or an appropriate human motion synthesis based on motion filtering. To solve this problem, we have developed a method based on inverse kinematics, which can estimate human postures with limited perceptual cues such as positions of a head, hands and feet. We outline a real-time and on-line human motion capture system and demonstrate a simple interaction system based on the motion capture system.
实时人体运动分析及基于ik的人体图形控制
提出了基于实时逆运动学的实时人体运动分析方法。我们的目的是通过人体手势实现人机交互机制,作为第一步,我们开发了一个基于计算机视觉的人体运动分析系统。一般来说,人机“智能”交互需要一个实时的人体全身动作捕捉系统,而不需要特殊的设备或标记。然而,由于这种基于视觉的人体运动捕捉系统本质上是不稳定的,并且由于自遮挡只能获取部分信息,因此我们必须引入一种鲁棒的姿态估计策略,或者基于运动滤波的适当的人体运动合成。为了解决这个问题,我们开发了一种基于逆运动学的方法,该方法可以在有限的感知线索(如头、手和脚的位置)下估计人类的姿势。我们概述了一个实时和在线的人体动作捕捉系统,并演示了一个基于动作捕捉系统的简单交互系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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