Interactive Unknowns Recommendation in E-Learning Systems

Shan-Yun Teng, Jundong Li, Lo Pang-Yun Ting, Kun-Ta Chuang, Huan Liu
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引用次数: 9

Abstract

The arise of E-learning systems has led to an anytime-anywhere-learning environment for everyone by providing various online courses and tests. However, due to the lack of teacher-student interaction, such ubiquitous learning is generally not as effective as offline classes. In traditional offline courses, teachers facilitate real-time interaction to teach students in accordance with personal aptitude from students' feedback in classes. Without the interruption of instructors, it is difficult for users to be aware of personal unknowns. In this paper, we address an important issue on the exploration of 'user unknowns' from an interactive question-answering process in E-learning systems. A novel interactive learning system, called CagMab, is devised to interactively recommend questions with a round-by-round strategy, which contributes to applications such as a conversational bot for self-evaluation. The flow enables users to discover their weakness and further helps them to progress. In fact, despite its importance, discovering personal unknowns remains a challenging problem in E-learning systems. Even though formulating the problem with the multi-armed bandit framework provides a solution, it often leads to suboptimal results for interactive unknowns recommendation as it simply relies on the contextual features of answered questions. Note that each question is associated with concepts and similar concepts are likely to be linked manually or systematically, which naturally forms the concept graphs. Mining the rich relationships among users, questions and concepts could be potentially helpful in providing better unknowns recommendation. To this end, in this paper, we develop a novel interactive learning framework by borrowing strengths from concept-aware graph embedding for learning user unknowns. Our experimental studies on real data show that the proposed framework can effectively discover user unknowns in an interactive fashion for the recommendation in E-learning systems.
电子学习系统中的交互式未知推荐
电子学习系统的出现通过提供各种在线课程和测试,为每个人提供了一个随时随地的学习环境。然而,由于缺乏师生互动,这种泛在学习通常不如线下课堂有效。在传统的线下课程中,教师通过实时互动,根据学生在课堂上的反馈进行因材施教。如果没有讲师的打断,用户很难意识到个人的未知。在本文中,我们解决了一个重要的问题,即从电子学习系统的交互式问答过程中探索“用户未知”。一种名为CagMab的新型交互式学习系统被设计出来,以一轮一轮的策略交互式地推荐问题,这有助于诸如用于自我评估的会话机器人之类的应用。流程使用户能够发现自己的弱点,并进一步帮助他们进步。事实上,尽管它很重要,但在电子学习系统中发现个人未知仍然是一个具有挑战性的问题。尽管用多臂强盗框架来表述问题提供了一个解决方案,但它通常会导致交互式未知推荐的次优结果,因为它仅仅依赖于已回答问题的上下文特征。请注意,每个问题都与概念相关联,相似的概念可能被手动或系统地链接起来,这自然形成了概念图。挖掘用户、问题和概念之间的丰富关系可能有助于提供更好的未知推荐。为此,在本文中,我们利用概念感知图嵌入的优势开发了一种新的交互式学习框架,用于学习用户未知数。我们对真实数据的实验研究表明,所提出的框架可以有效地以交互方式发现用户未知,用于电子学习系统的推荐。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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