Game on! Burning issues in game localisation

Carmen Mangirón
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引用次数: 16

Abstract

Game localisation is a type of audiovisual translation that has gradually been gathering scholarly attention since the mid-2000s, mainly due to the increasing and ubiquitous presence of video games in the digital society and the gaming industry's need to localise content in order to access global markets. This paper will focus on burning issues in this field, that is, issues that require specific attention, from an industry and/or an academic perspective. These include the position of game localisation within the wider translation studies framework, the relationship between game localisation and audiovisual translation, game accessibility, reception studies, translation quality, collaborative translation, technology, and translator training.
游戏吧!游戏本地化中的亟待解决的问题
游戏本地化是一种视听翻译,自2000年代中期以来逐渐受到学术界的关注,这主要是因为电子游戏在数字社会中越来越普遍存在,游戏行业需要将内容本地化以进入全球市场。本文将从行业和/或学术角度关注该领域的热点问题,即需要特别关注的问题。其中包括游戏本地化在更广泛的翻译研究框架中的地位,游戏本地化与视听翻译之间的关系,游戏可访问性,接受研究,翻译质量,协作翻译,技术和翻译培训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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