New approach of serious games in ludic complements created for rehabilitation therapies in children with disabilities using Kinect

A. Perez-Muñoz, P. Ingavélez-Guerra, Y. Robles-Bykbaev
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引用次数: 7

Abstract

This document presents the study of the impact generated in rehabilitation therapies in children with disabilities by using interactive tools created with Kinect for the application of therapies in the Child Neurodevelopment Area of the Ecuadorian Institute of Social Security (IESS) - Cuenca, where the areas of special education, early stimulation, language therapy, physical therapy and occupational therapy converge. The development of serious games constitutes tools that break schemes of a linear therapeutic process, since it involves the knowledge of the professional with the interaction of "learning while playing", thus achieving the desired objectives in therapy.
为使用Kinect的残疾儿童的康复治疗创造了一种有趣的严肃游戏的新方法
本文件介绍了在厄瓜多尔社会安全研究所(IESS)昆卡的儿童神经发育区,特殊教育、早期刺激、语言治疗、物理治疗和职业治疗等领域的融合,使用Kinect创建的互动工具对残疾儿童康复治疗产生的影响的研究。严肃游戏的开发构成了打破线性治疗过程计划的工具,因为它涉及专业知识与“边玩边学”的互动,从而实现治疗的预期目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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