Out-of-Core Efficient Blending for Underwater Georeferenced Textured 3D Maps

M. Johnson-Roberson, M. Bryson, B. Douillard, O. Pizarro, Stefan B. Williams
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引用次数: 17

Abstract

This paper presents a system for the creation of georeferenced 3D maps projectively textured with visual data gathered with an underwater robot. Using optical stereo cameras, maps are reconstructed and textured. Within the paper we propose a novel out-of-core 2D texture blending process that allows for high resolution texturing of complex 3D structure. Through the use of state-of-the-art model parameterization and texture at lasing the distortion of the final result can be minimized while the resolution of the original source imagery is maintained. We demonstrate both synthetic and real texturing results on 3D maps gathered with the Sirius Autonomous underwater vehicle (AUV). We discuss the implications for insufficient resolution when observing benthic features. Finally we conclude and discuss future directions for underwater 3D blending.
用于水下地理参考纹理3D地图的核外高效混合
本文介绍了一种利用水下机器人收集的视觉数据投影纹理创建地理参考三维地图的系统。使用光学立体摄像机,地图被重建和纹理化。在本文中,我们提出了一种新的核外二维纹理混合过程,允许复杂的三维结构的高分辨率纹理。通过在激光中使用最先进的模型参数化和纹理,可以最大限度地减少最终结果的失真,同时保持原始源图像的分辨率。我们在天狼星自主水下航行器(AUV)收集的3D地图上展示了合成和真实的纹理结果。我们讨论了观察底栖生物特征时分辨率不足的影响。最后对水下三维混合的发展方向进行了总结和讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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