{"title":"Android-Based Word Game Applications to Increase the Vocabulary of Deaf Children","authors":"Rizqi Fajar Pradipta, D. Wahyuni, Haikal Andrean","doi":"10.1109/ICITE54466.2022.9759881","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to create learning media via the Android-based gaming application for third-year hearing-impaired children, which is suitable for improving vocabulary skill. Research and development (R & D) methods are used as research methods. Results The small group test averaged 56.25 before the test and 85 after the test. Based on the test results, the score increased before and after the use of the media, and the game application media was included in the very good criteria and was appropriate. To be used as a medium for learning vocabulary for hearing-impaired students. Special school third class for the hearing impaired and language education. It is abbreviated individually or classically as Indonesian (YPTB).","PeriodicalId":123775,"journal":{"name":"2022 2nd International Conference on Information Technology and Education (ICIT&E)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 2nd International Conference on Information Technology and Education (ICIT&E)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICITE54466.2022.9759881","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The purpose of this study is to create learning media via the Android-based gaming application for third-year hearing-impaired children, which is suitable for improving vocabulary skill. Research and development (R & D) methods are used as research methods. Results The small group test averaged 56.25 before the test and 85 after the test. Based on the test results, the score increased before and after the use of the media, and the game application media was included in the very good criteria and was appropriate. To be used as a medium for learning vocabulary for hearing-impaired students. Special school third class for the hearing impaired and language education. It is abbreviated individually or classically as Indonesian (YPTB).