Android-Based Word Game Applications to Increase the Vocabulary of Deaf Children

Rizqi Fajar Pradipta, D. Wahyuni, Haikal Andrean
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引用次数: 1

Abstract

The purpose of this study is to create learning media via the Android-based gaming application for third-year hearing-impaired children, which is suitable for improving vocabulary skill. Research and development (R & D) methods are used as research methods. Results The small group test averaged 56.25 before the test and 85 after the test. Based on the test results, the score increased before and after the use of the media, and the game application media was included in the very good criteria and was appropriate. To be used as a medium for learning vocabulary for hearing-impaired students. Special school third class for the hearing impaired and language education. It is abbreviated individually or classically as Indonesian (YPTB).
基于android的文字游戏应用程序增加聋儿的词汇量
本研究的目的是利用android游戏应用为三年级听障儿童创建适合提高词汇技能的学习媒体。研究与开发(r&d)方法被用作研究方法。结果小组试验前平均56.25,试验后平均85。根据测试结果,媒体使用前后得分均有所提高,游戏应用媒体被纳入非常好的标准,是合适的。作为听力受损学生学习词汇的媒介。特殊学校第三班为听障人士及语言教育。它被单独或传统地缩写为印度尼西亚(YPTB)。
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