On the importance of locations in therapeutic serious games: Review on current health games and how they make use of the urban landscape

Martin Knöll, M. Moar
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引用次数: 11

Abstract

This article addresses the question of how different health games involve real world locations. A usage-based taxonomy is placed in relation to current research on "building blocks" for health games, on pervasive gaming and urban design theory. This provides a conceptual framework to guide a review on current practice, showing amongst other things, that mobile exergames use a wide range of gameplay activities. These activities span from developing physical skills, to immersive storytelling and social interaction. In contrast, diabetes management games seem to primarily involve simulating self-care, knowledge gain and "nurturing" of a virtual character. Both preventive and therapeutic health games - in this paper focusing on those promoting physical activity and dealing with disease management - increasingly use mobile technologies. It is shown that such games can interact with topographic and social context of the urban landscape in different ways. Therapeutic games have so far hardly involved any pervasive gaming strategies. The article concludes with an outline of further interdisciplinary research to address a broader range of gameplay activities and finally, various game sites are framed in the perspective of urban design research.
关于地点在治疗性严肃游戏中的重要性:回顾当前的健康游戏以及它们如何利用城市景观
本文将探讨不同的生命值游戏是如何涉及到现实世界中的地点。基于使用的分类与当前关于健康游戏“构建模块”、普及游戏和城市设计理论的研究有关。这提供了一个概念框架来指导对当前实践的回顾,其中包括手机游戏使用了广泛的游戏玩法活动。这些活动包括发展身体技能、沉浸式讲故事和社交互动。相比之下,糖尿病管理游戏似乎主要涉及模拟自我护理、知识获取和虚拟角色的“培养”。预防性和治疗性健康游戏——在本文中侧重于那些促进身体活动和处理疾病管理的游戏——越来越多地使用移动技术。研究表明,这些游戏可以以不同的方式与城市景观的地形和社会背景相互作用。到目前为止,治疗游戏几乎没有涉及任何普遍的游戏策略。文章最后概述了进一步的跨学科研究,以解决更广泛的游戏玩法活动,最后,从城市设计研究的角度构建了各种游戏网站。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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