Gaussian curvature from photometric scatter plots

E. Angelopoulou
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引用次数: 5

Abstract

Local surface curvature is an important shape descriptor, especially for smooth featureless objects. For this family of objects, if their surface is matte, there is a one-to-one mapping between their surface normal map and the photometric data collected from a scene under three different illumination conditions. This mapping allows for the extraction of the sign and the magnitude of Gaussian curvature (to within a constant multiple) directly from intensity values. Because all the computations are performed in photometric space, the normal map is never recovered. This implies that the precise location of the light sources is not needed for any of the computations. Experiments show that a simple setup with minimal illumination planning and calibration is sufficient for the extraction of Gaussian curvature for smooth diffuse surfaces.
高斯曲率从光度散点图
局部曲面曲率是一个重要的形状描述符,特别是对于光滑无特征物体。对于这类物体,如果它们的表面是哑光的,那么它们的表面法线贴图和在三种不同照明条件下从场景中收集的光度数据之间存在一对一的映射。这种映射允许直接从强度值中提取高斯曲率的符号和大小(在常数倍数内)。因为所有的计算都是在光度空间中进行的,所以法线贴图永远不会恢复。这意味着任何计算都不需要光源的精确位置。实验表明,一个简单的设置和最小的照明规划和校准就足以提取光滑漫射表面的高斯曲率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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