Exploring an Augmented Reality Serious Game for Motorized Wheelchair Control

Rafael Maio, J. Alves, Bernardo Marques, Paulo Dias, N. Lau
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引用次数: 2

Abstract

This work describes an Augmented Reality Serious Game (ARSG) focused on facilitating the process of acquiring new skills in individuals with motor disabilities. In particular, this game aims to help them control a robotic wheelchair. A racing track was used as a game narrative, including restriction areas, static and dynamic objects, obstacles and various signs. A user study with 20 participants was conducted to compare different methods used to place virtual content on the real-world environment while the user interacts with the game and control the wheelchair in the physical space: C1 - motion tracking using cloud anchors; C2 - offline motion tracking. Results suggest condition C1 is more precise and robust, while condition C2 seems to be easier to configure.
探索一种用于电动轮椅控制的增强现实严肃游戏
这项工作描述了一个增强现实严肃游戏(ARSG),专注于促进运动障碍患者获得新技能的过程。特别是,这个游戏旨在帮助他们控制机器人轮椅。赛道被用作游戏叙事,包括限制区域、静态和动态物体、障碍和各种标志。我们对20名参与者进行了一项用户研究,以比较当用户与游戏交互并在物理空间中控制轮椅时,将虚拟内容放置在现实环境中的不同方法:C1 -使用云锚进行运动跟踪;C2 -离线运动跟踪。结果表明,条件C1更精确和稳健,而条件C2似乎更容易配置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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