Developing a Stealth Assessment System Using a Continuous Conjunctive Model

Jiaqi Yu, Wenchao Ma, Jewoong Moon, André R. Denham
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Abstract

Integrating learning analytics in digital game-based learning has gained popularity in recent decades. The interactive nature of educational games creates an ideal environment for learning analytics data collection. However, past research has limited success in producing accessible and effective assessments using game learning analytics. In this study, a mathematics educational game called The Nomads was designed and developed to train learners’ adaptive expertise in rational number arithmetic. Players’ game log data were captured and fitted to a cognitive diagnostic model (CDM) — CCM (continuous conjunctive model). CCM lends itself well to the complex and dynamic nature of game learning analytics. Unlike traditional CDMs, CCM generates parameters at an attribute level and offers more parsimonious diagnoses using continuous variables. The findings suggest that learners’ attribute mastery improved during the gameplay and that learners benefit from using the scaffolds for three of the attributes instructed by the game. This study presents the application of a powerful new tool for game learning analytics. Future studies can benefit from more generalized analytics models and more specified learning attributes and game tasks.
基于连续连接模型的隐身评估系统开发
近几十年来,将学习分析整合到基于数字游戏的学习中越来越受欢迎。教育游戏的互动性为学习分析数据收集创造了理想的环境。然而,过去的研究在使用游戏学习分析产生可访问和有效的评估方面取得了有限的成功。本研究设计并开发了一款数学教育游戏《游牧民》,以训练学习者在有理数运算方面的适应性专业知识。收集玩家的游戏日志数据并将其拟合到认知诊断模型(CDM) - CCM(连续连接模型)中。CCM非常适合游戏学习分析的复杂性和动态性。与传统cdm不同,CCM在属性级别生成参数,并使用连续变量提供更简洁的诊断。研究结果表明,在游戏过程中,学习者对属性的掌握得到了提高,并且学习者从使用游戏所指示的三个属性的支架中受益。这项研究展示了一个强大的游戏学习分析新工具的应用。未来的研究可以受益于更广义的分析模型和更具体的学习属性和游戏任务。
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