Sustaining Innovation: Digital Live Music Models in a Post-COVID-19 Trinidad and Tobago

Farley Joseph
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Abstract

Abstract Joseph (2021) advanced a detailed qualitative portrayal of the impact of the COVID-19 pandemic on the value network of the Trinidad and Tobago (T&T) live music sector. The study culminated by proposing a potential business model for digital live music showcase and monetisation. Supported by a cross-sectional survey with a group of 204 live music fans, this paper pursues an initial quantitative examination of Joseph’s study (2021). It follows-up on select aspects of the sustainability and adoption possibilities of the proposed model. The results outline the customer profiles of online concert fans during the COVID-19 lockdown period in T&T, identifying 25–34-year-old fans as constituting a major audience segment, followed by the 35–45-year-old category. Tertiary education is a defining feature of the audience, who are tech savvy lovers of local music. They thrive in online environments, gaining information from social media, and are familiar with making online purchases using credit cards and alternative payment methods. Expanding on payment technology, the data suggest that there is no statistically significant relationship between the method of payment used for online concerts and spending, making the case for multiple payment options for monetisation of online concerts. Conversely, there is a statistically significant relationship between incorporating augmented reality/virtual reality features as well as on-demand business models, with the majority of fans expressing a willingness to spend on the format.
持续创新:后covid -19时代特立尼达和多巴哥的数字现场音乐模式
Joseph(2021)对COVID-19大流行对特立尼达和多巴哥(T&T)现场音乐行业价值网络的影响进行了详细的定性描述。这项研究最终提出了一种数字现场音乐展示和盈利的潜在商业模式。通过对204名现场乐迷的横断面调查,本文对Joseph的研究(2021)进行了初步的定量检验。它对所建议模式的可持续性和采用可能性的某些方面进行了后续讨论。结果概述了新冠肺炎封锁期间T&T在线音乐会粉丝的客户概况,发现25 - 34岁的粉丝构成了主要的受众群体,其次是35 - 45岁的粉丝。受过高等教育的观众是一个决定性的特征,他们是当地音乐的科技爱好者。他们在网络环境中茁壮成长,从社交媒体获取信息,并熟悉使用信用卡和其他支付方式进行在线购物。在支付技术方面,数据表明,在线音乐会的支付方式与支出之间没有统计学上的显著关系,这为在线音乐会的货币化提供了多种支付选择。相反,结合增强现实/虚拟现实功能与按需商业模式之间存在统计学上的显著关系,大多数粉丝表示愿意在这种形式上花钱。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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