Trouble[shooting]caring: Technologies in Pedagogical Practice

Hong-An Wu
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引用次数: 1

Abstract

As digital media making becomes increasingly popularized in classrooms, media and arts educators are faced with not only familiarizing digital technologies for curricular planning but also improvising with these unwieldy objects during pedagogical exchanges. Drawing from my five-week action research project, teaching and learning digital art making through digital game modifications, this paper explores the repeated moments of technological breakdowns, failures, and troubles during pedagogical practices through the metaphor of troubleshooting that guided how we framed and approached these troubles. Specifically, I argue that to troubleshoot is to standardize our situated contexts to universal terms, to engage in a relationship premised on the framework of control, and to invest in the temporal order of technological development as predetermined knowledge. As such, I foreground a desire for a different metaphor and turn towards the metaphor of troublecaring to speculate how to respond to the offers of inquiry made by these moments of technological breakdowns, failures, and troubles.
关怀:教学实践中的技术
随着数字媒体制作在课堂上的日益普及,媒体和艺术教育者不仅要熟悉数字技术以进行课程规划,还要在教学交流中即兴使用这些笨重的物体。根据我为期五周的行动研究项目,通过数字游戏修改来教授和学习数字艺术制作,本文通过故障排除的隐喻来探索教学实践中技术故障,失败和麻烦的重复时刻,指导我们如何构建和处理这些问题。具体来说,我认为排除故障就是将我们所处的环境标准化为通用术语,参与以控制框架为前提的关系,并将技术发展的时间顺序作为预先确定的知识进行投资。因此,我希望有一个不同的隐喻,并转向麻烦的隐喻,以推测如何回应这些技术故障、失败和麻烦的时刻所提出的质疑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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