What’s Real About Virtual Reality Flight Simulation?: Comparing the Fidelity of a Virtual Reality With a Conventional Flight Simulation Environment

Matthias Oberhauser, Daniel Dreyer, R. Braunstingl, I. Koglbauer
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引用次数: 31

Abstract

With the help of immersive virtual reality technology, novel cockpit systems can be evaluated with pilots in an early design phase. This comparative study investigates the functional fidelity of a virtual reality flight simulator (VRFS) in comparison with a conventional flight simulator. Pilots’ movement time to reach cockpit controls, deviation from the ideal flight path, workload, and simulator sickness are evaluated using an operational scenario. The results show statistically significant differences in heading, altitude, and flight path, as well as delays in operating the controls in virtual reality. Yet, most participants could safely and reliably complete the flight task. For use cases in which adaptations to pace, exposure time, and flight task are acceptable, which is often the case in early phases of the design process, VRFSs can be viable tools for human factors engineering.
虚拟现实飞行模拟的真实之处?:比较虚拟现实与传统飞行模拟环境的保真度
在沉浸式虚拟现实技术的帮助下,新的座舱系统可以在早期设计阶段与飞行员一起进行评估。本比较研究探讨了虚拟现实飞行模拟器(VRFS)与传统飞行模拟器的功能保真度。飞行员到达座舱控制的运动时间、偏离理想飞行路径、工作量和模拟器晕机使用操作场景进行评估。结果显示,在航向、高度和飞行路径上存在统计学上的显著差异,以及在虚拟现实中操作控制的延迟。然而,大多数参与者可以安全可靠地完成飞行任务。对于速度、曝光时间和飞行任务的调整是可以接受的用例,这通常是在设计过程的早期阶段,vrfs可以成为人为因素工程的可行工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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