A Review of Shadow Techniques in Augmented Reality

Zakiah Noh, M. S. Sunar
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引用次数: 10

Abstract

The seamless integration between computer-generated objects with real scene is desirable in Augmented Reality applications. The challenging task in Augmented Reality application is to make virtual objects mixed harmoniously with the real scene. To achieve these photorealistic rendering, it is not only considering visual complexity of virtual objects but the consistency of illumination between virtual objects with real scene must also be determined. With the consistency of illumination, virtual objects can cast shadows that appear as part of the real scene. The consistent shadow of the virtual objects will give a correct explanation of the relative distance between the virtual and the real objects. This paper will explore regarding shadow techniques to improve photorealism for rendering virtual objects in Augmented Reality system. The evaluation among previous techniques presented in this paper is also important as a preliminary step for future findings related to the field of Augmented Reality
增强现实中的阴影技术综述
计算机生成的对象与真实场景之间的无缝集成是增强现实应用中需要的。增强现实应用中最具挑战性的任务是如何使虚拟物体与真实场景和谐地混合在一起。要实现这些逼真的渲染,不仅要考虑虚拟物体的视觉复杂性,还要确定虚拟物体与真实场景之间的照度一致性。随着照明的一致性,虚拟物体可以投射阴影,作为真实场景的一部分出现。虚拟物体的一致阴影可以正确地解释虚拟物体与真实物体之间的相对距离。本文将探讨关于阴影技术,以提高在增强现实系统中渲染虚拟物体的真实感。本文中提出的先前技术之间的评估作为与增强现实领域相关的未来发现的初步步骤也很重要
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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