{"title":"Gamification Tool Design for Reducing Requirements Ambiguity during Elicitation","authors":"H. Dar, Salma Imtiaz, M. I. Ullah Lali","doi":"10.1109/icci54321.2022.9756083","DOIUrl":null,"url":null,"abstract":"Software projects are susceptible to failure if requirements are ambiguous, inconsistent, and misunderstood. Previously, researchers have emphasized on reducing ambiguity either in specified requirements or after the elicitation phase. In this paper, we have designed a pro-active gamified tool ‘Gamify4Req’ for reducing requirements ambiguity during elicitation. Gamify4Req incorporated lexical and semantic ambiguity rules, game rules, and effective game elements to elicit unambiguous requirements from users. Furthermore, this study is a part of Ph.D. research on reducing ambiguity, whereas tool implementation, validation, and findings will be covered later.","PeriodicalId":122550,"journal":{"name":"2022 5th International Conference on Computing and Informatics (ICCI)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 5th International Conference on Computing and Informatics (ICCI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/icci54321.2022.9756083","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Software projects are susceptible to failure if requirements are ambiguous, inconsistent, and misunderstood. Previously, researchers have emphasized on reducing ambiguity either in specified requirements or after the elicitation phase. In this paper, we have designed a pro-active gamified tool ‘Gamify4Req’ for reducing requirements ambiguity during elicitation. Gamify4Req incorporated lexical and semantic ambiguity rules, game rules, and effective game elements to elicit unambiguous requirements from users. Furthermore, this study is a part of Ph.D. research on reducing ambiguity, whereas tool implementation, validation, and findings will be covered later.