Analysis and Prediction of Cricket Match Using Machine Learning

S. Singh, A. Dalvi, Nitish Patel, R. Khokale
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Abstract

Machine learning is the most well-known field nowadays for predicting future output and making better decisions based on these predictions. Cricket is a popular sport that is watched and played in over 100 nations across the world. Many of these cricket fans are rooting for their side to succeed and win the match. Teams must focus on their performance and areas of strength in order to ensure that their teams win. Similarly, predicting the winner of a cricket match is dependent on a number of criteria such as the toss, team strengths, venue and weather conditions, and so on. The purpose of this research study is to perform exploratory data analysis on a cricket dataset and to predict the winner of the IPL match. Machine learning models trained on the given features are used to predict the winner of an IPL match. Varied machine learning techniques, like Random Forest, SVM, Linear Regression, Logistic Regression, and Decision Trees, have been utilized and deployed on test and training datasets of various sizes for the goal of model construction. For legal betting applications, match reporting media, and cricket fans, this concept is quite valuable. Exploratory data analysis on cricket dataset will be beneficial for cricket team management or analytics team to assess the team’s strength.
用机器学习分析和预测板球比赛
机器学习是当今最著名的领域,用于预测未来的输出并根据这些预测做出更好的决策。板球是一项受欢迎的运动,全世界有100多个国家观看和参加。这些板球迷中的许多人都在支持他们的球队取得成功并赢得比赛。团队必须专注于他们的表现和优势领域,以确保他们的团队获胜。类似地,预测板球比赛的获胜者取决于许多标准,如掷硬币、球队实力、场地和天气条件等。本研究的目的是对板球数据集进行探索性数据分析,并预测IPL比赛的获胜者。在给定特征上训练的机器学习模型被用来预测IPL比赛的获胜者。各种机器学习技术,如随机森林、支持向量机、线性回归、逻辑回归和决策树,已被用于各种规模的测试和训练数据集,以实现模型构建的目标。对于合法的博彩应用程序、比赛报道媒体和板球迷来说,这个概念是非常有价值的。对板球数据集的探索性数据分析将有利于板球队管理或分析团队评估球队的实力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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