Understanding the relationship between acceptance of multifunctional health and fitness features of wrist-worn wearables and actual usage

Jeongbeom Hahm, H. Choi, Hirotaka Matsuoka, Jiyoung Kim, K. Byon
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引用次数: 1

Abstract

PurposeThe purpose of this study was to identify existing users' acceptance of the multidimensional health and fitness features of wrist-worn wearable devices (WWDs) required for each stage of physical activity (i.e. before, during and after) and examine the relationship between its acceptance (i.e. knowledge acquisition, perceived usefulness and perceived ease of use) and the actual use of its health and fitness attributes.Design/methodology/approachBoth qualitative and quantitative approaches were taken to analyze the relationships. A focus group interview was conducted (N = 9) to design the research model, including the operationalized definition of the study constructs. A questionnaire survey was conducted with respondents in South Korea (N = 480). Partial least squares structural equation modeling via Smart PLS 3.0 was employed to test the hypotheses.FindingsWhen users learned to use fitness functions and perceived them as useful for physical activity without causing any difficulty, they tended to use those functions more, which provided enhanced health benefits in the digitalized interactive environment of WWDs.Originality/valueThis research is one of the first to examine the relationship between the perceived user value of WWDs and their actual usage within a digitalized and interactive environment. The results are expected to offer theoretical insights into how well users accept the health and fitness components of WWDs. Practically, it will build awareness of what makes users adopt and use WWDs, helping practitioners design better health promotions and campaigns associated with WWDs.
了解腕戴式可穿戴设备的多功能健康和健身功能的接受度与实际使用之间的关系
本研究的目的是确定现有用户对腕式可穿戴设备(WWDs)在身体活动的每个阶段(即之前,期间和之后)所需的多维健康和健身特征的接受程度,并检查其接受程度(即知识获取,感知有用性和感知易用性)与其健康和健身属性的实际使用之间的关系。设计/方法/方法采用了定性和定量方法来分析这些关系。通过焦点小组访谈(N = 9)来设计研究模型,包括研究结构的可操作化定义。对韩国的受访者进行问卷调查(N = 480)。采用Smart PLS 3.0的偏最小二乘结构方程模型对假设进行检验。当用户学会使用健身功能并认为它们对身体活动有用而不会造成任何困难时,他们倾向于更多地使用这些功能,这在wwd的数字化互动环境中提供了增强的健康益处。原创性/价值本研究是第一个研究wwd的感知用户价值与其在数字化和互动环境中的实际使用之间关系的研究之一。研究结果有望为用户对wwd中健康和健身成分的接受程度提供理论见解。实际上,它将使人们认识到是什么促使用户采用和使用世界卫生日,帮助从业人员设计更好的与世界卫生日相关的健康宣传和运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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